I'll avoid mentioning the strategies that break the game, although I'm sure another commenter will be down below dropping spoilers. The random map generator was pretty good, as you note, and greatly extended the life of of Warlords II. Army, Levels and Options can be clicked without spoiling anything and are more like a supplement to the manual, while clicking Scenario and Erythea Campaign will reveal the hidden maps and faction strengths. There is a Warlords II spreadsheet online. Overall, the number of sides, maps, and difficulty levels creates immense replayability. You can enable an option that randomizes turn order boy, does that screw up the best laid plans. You can enable a "quick start" option that begins the game with all neutral cities conquered and distributed. You can turn on or off the ability to see enemy movement and production. You can enable a "fog of war" effect that occludes areas of the map you haven't scouted. You can turn quests and diplomacy on or off. If you don't like it, the option to switch back says: "No! I really am normal.") You can determine whether neutral cities passively sit there waiting for you to conquer them or actively generate armies and defend themselves. (A single "I am the greatest" button sets all the enemies to the highest level. The enemy AI can be set to three levels, just like the original, but you also have an option to adjust the overall game difficulty to three levels. If this weren't enough, you also have a plethora of options for each map, whether one of the scenarios or random.
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